We are a coalition of several themed roleplaying SuperGroups (guilds) on Cryptic's Champions Online Game.
Our goals are to provice rich themes for a quality roleplaying experience both in-game and on our forums, as well as an active, supportive, and family-friendly roleplaying community.
With a focus on good clean fun, we try to avoid controversial themes that may sully the overall experience, and maintain an image of stainless heroism that one expects from beloved iconic comic book heroes and heroines.
We strongly encourage active roleplaying, and ask that our membership engage in or create roleplaying situations, wether complex plotlines or simple social gatherings.
It may be a little known fact that beyond the Alerts, Champions Online is a rich source of story and lore, and most of it can be explored in missions (quests) within the game. We enjoy exploring in game content, and many of our membership have explored it to the fullest several times on many characters. As such, we are an excellent support group for new players and encourage new roleplayers to apply.
Similar to CORP, our communication both in and out of character occurs primarily on our private channels. Our in-character and out-of-character channels are GLOBE and GLOOC, respectively. These channels are host to our themed SuperGroups, and unifies them.
The SuperGroups in our coalition are:
Silver Age Sentinels
A Silver-Age hero themed group for adult heroes age 18 and over, subsidized by GLOBE and under the leadership of Rune.
A Silver-Age teen-hero themed group for heroes age 13 to 22. Typically heroes in training under the supervision and instruction of Silver Age Sentinels, with Ravenswood "Homeroom Alpha" themes and settings. This organization is headed by Amethyst and Rowan.
A Government Agency setting similar to S.H.I.E.L.D, featuring spies, secret agents, and supersoldiers. This group is host and financier to SAS and YS. Knighthawk administers this agency.
Friends of The Sentinels
Some characters may wish to be rogues or occasional allies. Or, they may simply not fit any of the above themes. Friends of The Sentinels was designed to host characters who are allies to the cause.
We recruit roleplayers, not characters. This allows our membership unique freedoms that are uncommon among SuperGroups.
Our application process is a one-time requirement of membership, and will consist of a simple questionnaire which we use to determine an applicant's understanding of theme and expectations.
Any member's alternate characters may join us without an application process, so long as they qualify thematically and socially. This is determined by a brief review by officers.
Once a member gains access to the SuperGroup channels, they tend to retain access unless they elect to part from them. Ideally, every member would retain a character within the SuperGroup, but we are not opposed to migration for roleplay purposes, vanity SuperGroups, or any other circumstance that might remove a character from our SuperGroups while retaining channel access.
Conversely, we welcome individuals to apply for channel-only-access if they wish to broaden their roleplay options without leaving the familiarity of their current SuperGroup. We have several members that have taken advantage of this option.
A caveat exists that a character should have some in-character reason for legally obtaining an approved method of communication with "GLOBE" communications resources.
Thank you for your interest in our group. We invite you to apply for membership and, with us, enjoy this unique gaming experience that is designed both for the immersive and casual gamer.
FOR MORE INFORMATION ABOUT US, PLEASE SEE THE DROP LISTS BELOW!!!
Liberty. Justice. Security. Peace. These are the four pillars of a better world: a land of hope, freedom, and truth, where life is not a burden to endure but a joy to experience. There are threats you cannot conquer, tragedies you cannot avoid, and sins you cannot punish. We are here to help. We will support you when you stumble, keep watch when you sleep, and help you achieve the unreachable. We will show you how to touch Paradise. We are The Sentinels, and you are safe on our watch. [OOC] Nothing more than something inspirational, and tell you a little bit about the kind of heroes we roleplay in this team. It is not an official incharacter saying like the Green Lantern oath.
2: Who we are, what we stand for
Silver Age Sentinels focuses on what heroes do best being heroes. The fourcolor pallet of a silver and bronze age comics roleplay style isn't an excuse to ignore life's rainbow of greys; rather, it deliberately focuses on what makes folks better men and women without belittling the soul or trivializing the human spirit.
We focus on Silver and Bronze age style characters as our primary inspiration, as the dusk of the Silver age was when comics first began to grow up, but had not lost their strong moral convictions. The Silver Age of Comic Books was a period of artistic advancement and commercial success in mainstream American comic books, predominantly those in the superhero genre. Following the Golden Age of comics and the interregnum the Atomic Age, the Silver Age is considered to cover the period from 1956 to around 1970, and was succeeded by the Bronze and Modern Ages.
An important feature of the period was the evolution of the character makeup of superheroes. Science fiction and aliens replaced gods and magic. DC comics sparked the superhero's revival with its publications from 1955 to 1960. Marvel comics then capitalized on the revived interest in superhero storytelling with sophisticated stories and characterization. In contrast to previous eras, Silver Age characters were "flawed and selfdoubting", yet remained moral and had strong convictions.
What does all this mean to you?
In short, the SAS [Silver Age Sentinels] play characters very strongly inspired by these classics, and classic comic and heroic ideals. Does that mean that the characters have to speak in a "Holy Moly! Gee Whiz, Superman!" fashion? Not at all. Most of the characters speak in a modern fashion. It's the 21st century; in the comics today you won't find characters really talking like that. Some do. Do you want to? If it fits: go for it.
Does that mean your character has to be a knockoff of a classic hero? Definitely not, and we don't want that. We want originals strongly inspired by the classics. We want your twist on that good stuff, with a dash of the new, and a dash of you. A homage character will not be disallowed simply because it is a homage, but there should be enough new and interesting twists in your character to make it truly your own. Does just trying to come up with such a character mean that character will get into the SAS? Not automatically.
We have a simple, but firm recruiting process. And if an officer (or more than one) makes suggestions on what to change. Don't take it the wrong way. It's nothing personal against you. We're a strongly themed bunch, but it's a flexible theme in that many different types of characters can get in. But, still, above all else, the theme is key.
Above all else, ask us. If you're not sure about our suggestions, or which way to go, corner an Officer and ask. The recruiting process (detailed below) is very simple and strait forward, but all the Officers are volunteers. Sometimes we zone out; sometimes we miss a fine point; sometimes one of us is just in Grind Mode and really wants to just push that character to the Next Level. It's OK. You aren't bothering us. Ask. We can help you hammer out a concept or character you're stuck on. That's why we're here. If you're reading this, and applying to the Silver Age Sentinels, just know that you're probably a comics fan or nerd, and you're home now, with friends. We like to think we get it. We hope you do too. Hit us with questions about character ideas! As a final note, despite the above, this is not a pretentious or heavy roleplaying group. We are intentionally by design a lighter themed group that are all together mainly to have fun, and sometimes "Fun" isn't getting into character so much, as it might be getting that last 500 foes for a Perk [and costume part] unlock, or hitting the next level and getting that shiny new power or advantage, or just trying out a lair for the first time, or for the first time with certain friends. We don't just role play, we also play the game, and it's completely okay with us if you are an occasional roleplayer, or one who really just plays the game but likes to chat in character while you do it. It's alright, really.. We understand. You are free of course to engage in as much or as heavy a roleplay theme as you are comfortable, with anyone you like, but no scene will ever be considered mandatory for any player at any time. Also note that if your main hero concept is an Anime or "Liefeld" style character, we have a home for more modern Agent Super Heroes in GLOBE, linked off of our front page. All GLOBE Agents and Sentinels are considered equals and allies of one another.
In short, we look for heroes who do maintain that stalwart values of the monolithic Silver Age while observing the humanity and complexity that the Bronze Age provides. This, however, does not mean we host dark and possibly unstable anti-heroes. It does mean that we love heroes who stand for truth, justice and who strive to overcome internal and external conflict only to come out stronger. We love heroes who are shining examples of the best the world has to offer. Heroes. Role Models. Sentinels.
3: What is our relationship with GLOBE?
Our allies in GLOBE are our benefactors in many ways. Being an international peacekeeping organization, they have access to transportation, communications and logistics resources that an independent super group can't have without a wealthy benefactor, which the Sentinels do not have. GLOBEs' former director, Fighting Canadian, saw the potential in having more heroes at his disposal in emergency situations, and has agreed to allow the Sentinels limited access to GLOBE resources in return for aid and oncall status during emergencies, and this includes full comm access and the use of Artemis, the AeroCarrier, but specifically precludes the use of it's weapons systems except on a case by case basis.
Sentinels and GLOBE agents are all expected to treat one another with respect, and while Sentinels have no rank or clearance in GLOBEs organization, are afforded the same respect all Sentinels have earned. In return, Sentinels should treat GLOBE agents as professionals and equals.
4:Where is everyone?
Once you have joined our ranks, you'll find that locating your teammates or allies is as simple as activating your GLOBE communicator. While we are not now nor intend to be one of the larger communities of heroes, there is usually at least someone on duty at almost any given time.
[OOC] If the Silver Age Sentinels SG channel seems quiet, we apologize, it usually is. We use the GLOBE and Glooc custom channels for our in and out of character cross SG chatting needs. We highly encourage you too add them to your chat channel list, and join us there! Globe is In-character, Glooc is the OOC chatter for fun channel. Just in case, this is easily accomplished by a two step process; 1: Contact a member with Admin priviledges in the GLOBE and Glooc Channels [@Rune, @ZedEcks, @Davina, @GoldFalcon1 @NurseMidnight, @TJWylie] 2: Simply type /Channel_join GLOBE. And /Channel_join Glooc. Add yourself in and join the insani... um, er, Merryment!
5: What does a "light-roleplay, casual-friendly environment" mean?
By "light-roleplay" we mean to suggest that the Supergroup is RPfriendly, and we want to create a welcoming environment for people who enjoy that aspect of the game (since we do). That said, many of us focus a little bit more on stomping tail than lengthy monologues. We've been in previous heavy RP groups with deeply developed plotlines, lots of drama, and choreographed guild events. They can be a huge amount of fun. But they're also a big commitment, a lot of work, and can lead to burnout or people becoming more invested in the game than we want our members to become. Expect that in most of our missions everyone will have a handful of in-character lines, and we'll take a minute or two at the beginning and end for incharacter chat. But we'll probably do more beating up the bad guys than talking, and players who don't want to go beyond that are definitely still welcome.
By "casual friendly" we mean to say that we will never ask players to put the game before their real lives, jobs, family or friends. Planned events will be kept to a minimum, and they won't be mandatory. If aplayer wants to log in and just beat up a few bad guys on his own, without having to get involved inwhatever RP or missions are going on with the group at the time, that's perfectly fine. We want the game to remain a lighthearted haven, a way to blow off steam for an hour or two when time permits. Anything that starts getting in the way of that goal won't be appreciated by the majority of our members. Feel free to engage in however much and as heavy an RP style as you like with anyone who wants to join you, but please don't ever feel ignored if someone in the Sentinels is too busy or seems uninterested, it's most likely just not what they want to do tonight, or more of a commitment to the game than they can or wish to have at this time.
It is the right of every member to have an enjoyable experience in the organization.
It is the right of every member to be free from harassment in the organization.
It is the right of every member to be respected for whomever they are.
Substantial events that affect the in-character “assets” of the organization, must be approved by the Officers before implementation.
The burden is upon the member to become involved, rather than upon others to involve the member. While members have a right to entertainment, members do not have a right to demand inclusion into other people’s stories and events.
The actions of the members of the SGs reflect on the SG and other members. Please be aware.
Should you decide to do anything outside what we may deem as appropriate or a negative reflection on our group, it is at your discretion. However, if the behavior becomes disruptive or comes back to us then we are obligated to address it. This includes IC and OOC behavior.
We do not under any circumstances condone trolling.
Respect other members and the RP of other members. This includes but is not limited to godmodding, metagaming, stealing RP for your own personal plot, being inconsiderate to beliefs of others*, etc. *Consent is always expected. See "RP Tips & Reminders"
These SGs are not your personal dating forum. What you see as cute may be perceived as sexual harassment and may make not only you but the players around you uncomfortable. Please exercise caution and consent.
If you have a conflict with another player, please try to handle your dispute like an adult. Never fear just sending a PM or DM to other involved parties and chatting things out OOCly. Ideally, our RP should be like a group of friends around a table at a real life tabletop RPG game session. If things go sideways somehow, pause the action to hash things out immediately if possible, if not possible makes some notes and get back to the other players after the scene. If you cannot or for any reason you feel uncomfortable with a situation, please consult an officer. (@TJWylie, @Rune, @ZedEcks, @Davina, @GoldFalcon1 @NurseMidnight).
*We do not recommend conversations involving religion or politics. This is to avoid unnecessary conflict. It is especially true for OOC chatter. Remember that everyone is to be shown respect.
Please remember to use your IC and OOC markers  and ()
Please remember that ICly we do not use shorthand. Unless your character is actually saying ‘BRB (Bee Arr Bee) then we would ask you to please spell out “Be Right Back”. The same is true for but is not limited to: ‘lol’, ‘tbh’, ‘imo’, etc.
We do not use the channels labeled [Super Group] as not everyone in this group is in the same Super Group. We do not wish to promote SG exclusive conversation.
Remember that our GLOBE channel is generally PG-13 and used as a business line or lite chatter.
While GLOOC is not PG-13 like its IC counterpart, please keep foul language, sexual or adult themed chatter to a healthy minimum.
Members are expected to comply with MMORPG “roleplaying” norms. We are an “RP” organization and while out-of-character communication is not prohibited, it must be properly designated in all channels not specifically indicated as “out-of-character.”
Cursing/swearing in public channels, obscene behavior in public channels, racist and hateful speech, and extremely inappropriate behavior are prohibited expressly. Engaging in such conduct may subject the member to summary expulsion.
So-called kill-stealing, griefing, non-consensual god-modding, stalking, improper use of other members player characters and non-player characters and other forms of harassment are prohibited expressly. Respecting other people is crucial.
Do not spam either channel. If you have a large sum of information that you would like to present to the group, please consider if a) you aren’t taking up too much of the chat on your own b) There is another way to present these ideas, such as our forum.
It is bad etiquette to promote another Super Group in GLOOC. It could be seen as a form of poaching. Poaching is the taking of members from these SGs to another SG or even another game. Please be careful!
Please refrain from cold solicitations such as: “Queue Alert” or “WTS” etc.
Please be advised that our In-Character GLOBE channel should be considered a high security private channel. With that in mind, it is not to be ‘hacked’, ‘breached’, or ‘stolen’. The same goes for our aerial base, The Artemis. These places are meant to be a place of safety and security for all who log in. It is under VERY RARE circumstance that these channels or venues are compromised. For details please see an officer. (@TJWylie, @Rune, @ZedEcks, @Davina, @GoldFalcon1 @NurseMidnight)
We at GLOBE encourage role play and creativity and we strive to foster a community where you can do so. Many of our players offer and create RP and events for others to join in. However, no one is responsible for your entertainment. If you are bored, we encourage you to speak with our members and make friends. If you need assistance, our officers are more than happy to help! (@TJWylie, @Rune, @ZedEcks, @Davina, @GoldFalcon1 @NurseMidnight)
After a month of activity, you will be able to bring in more of your wonderful characters into our SGs!
Silver Age Sentinels
Silver Age Sentinels is home to our veteran heroes. From the reaches of space to parts unknown, our heroes are seen as model citizens and role models as well. Volatile or disruptive behavior is strongly frowned upon. This includes but is not limited to blatant sexual behavior, a disregard for life, toxic behavior, self-destructive behavior, etc. Having a character with an arc to progress through is fine but please be courteous to other players and exercise consent.
The Young Sentinels are young heroes looking to grow in the ways of being a hero. Ages for the Young Sentinels span from 13 to 22. We do understand that the younger heroes may experience strong emotions and are more likely to make amateur mistakes but please observe that behavior that directly or intentionally violates rules or regulations will be met with swift and fair IC consequences. Sexualization of young heroes is STRICTLY prohibited. This includes overtly sexual outfits (especially for heroes under the age of 18). Furthermore, the use of munitions by younger heroes is prohibited, as in real life kids aren’t just allowed to carry guns around.
The agents of GLOBE are our first responders and often last to leave the scene. These dedicated agents and operate akin to military. Their behavior is similar to that of the expectations of the Silver Age Sentinels in that volatile, explicitly sexual, or disruptive behavior frowned upon. GLOBE does get their hands dirty, however, the disregard for life and glorification of killing and death is prohibited.
Friends of the Sentinels / Sentinels Reserve
The first is a non-existing group comprised of individual characters and heroes who are associated with our group, in their orbit more or less, yet whom cannot or choose not to officially join one of the existing teams. A classic comics example might be how Spider-man and Daredevil floated around the Fantastic Four and Avengers teams without officially joining for many years both in comics and real time, mostly due to those two characters personal decisions to focus on their own geographical areas. This is also an excellent home to civilian contact characters, those who may possess the desire to help out, yet no real power to be heroes, instead empowering others when able through information dissemination.
Sentinels Reserve is a barely existing home for semi and mostly retired alts, ICly characters who are still around occasionally and have history on or with the teams, but aren’t able or willing to be full time anymore [due to player choice, character situation such as injury, etc.] A good example might be Rowan who founded the Homeroom Alpha Program and headmasters Homeroom Alpha, as she is easily in her seventies now and does not possess any sort of retarded aging ability, she’s frankly retired as a heroine, yet would come out of retirement in truly dire circumstances.
RP actions need to have realistic real-world consequences Example: If a
character sets a trash can on fire randomly in front of a cop, the cop would
react to the character, not just let them go about their business because they're
a superhero. This is not to say that EVERY SINGLE ACTION a character takes must
be followed through with “on-camera” repercussions, especially if those
repercussions are mundane and could be assumed. What is meant here is that
significant player-character actions will impact others and the shared world. With
that in mind...
Don't over-reach. Remember that we share the RP world with many other players.
Example: Do not run a story that results in Ren Center being destroyed at the end
of the event. If you absolutely need to destroy the city (or some other major
event), consider placing your story in an alternate timeline/dimension/reality so
that the “base” world remains more or less intact. You could also impact a part of
the world that is rarely used or referenced in the CO universe: having VIPER
destroy a small town in Eastern Europe will have significantly less impact on the
shared world we all inhabit.
RP is a collaborative process. No one player or character should always be the star. Individual stories may highlight individual characters, though care needs to be taken to include all player-characters in the story. But if a character had a “starring role” in a story, the spotlight should pass to another one once that story is completed. And speaking of sharing the
Create realistic limits for your character. No one character should be capable
of solving every problem. Part of being a generous role-player is knowing when it’s
time to step back and let someone else shine, and much of this process is taken
care of in character creation. If you create a character who can do it all, what
need is there for anyone else? Keep this in mind during character creation as well
as during play.
Be mindful while creating while multiple episode events Some of us avoid them all together if possible. We would like to ensure that the
spotlight shines on multiple characters as much as it is to share the wealth among
players themselves. Also we would like to avoid situations that “locks”
characters into a story for extended periods of time, and if the real-world
encroaches (as it always does) the story may take longer than expected. Speaking
Be respectful of other people's time. Other than the multi-episode events, be
aware that many players do not have unlimited time during which they can participate
in RP. In a story, especially one with many players, keep things moving!
Try to avoid huge group combat. Events like these are possible but group fights with many players get bogged down very quickly.
It’s virtually impossible to highlight every character and keep things moving if
every round of combat takes thirty minutes just to describe the actions. We’ve come
to the conclusion that mass combat simply doesn’t work in this setting. If it is something you must do, then please try to speak to an officer or someone
experience in dealing with these sorts of events! Remember, we would like to be respectful of people'es time!
Lethal force should be used as a last resort. Killing does not fit the overall
ethos of the Silver Age Sentinels or GLOBE. We are trying to avoid tones that are extremely
dark, or extremely violent, or extremely grim. We understand that death is a part
of drama, but when it is overused, it becomes less and less impactful.
Keep drama in character only. This is of paramount importance.
This is a game; games are supposed to be fun. If you find yourself
getting worked up over something that happened in the game, then, to misquote a
famous theme song, “just repeat to yourself, ‘it’s just a game--I should really
just relax.’” If you find you are having personal issues with another player,
please try and work them out out-of-character and between each other. Failing
that, SG leadership will help, but we’d prefer to have the players act like
What is consent?
Consent is the awareness and willing participation in an activity. We will be
discussing consent as it pertains to role-playing specifically.
When you embark upon a role-playing session--as a player or as a storyteller--you
can assume a certain level of consent by virtue of the other players participating
with you. That is, you can assume that other players want to enter some fictional
world and play a character within it.
What you CANNOT assume--that is, what you must get PRIOR approval for--is that the
others have agreed to permanent, significant, or irrevocable changes to their
characters or intellectual property; that the others have agreed to solutions to their character problems
foisted upon them; that the others have agreed to entering into a longer event
that will lock their characters into a story; or that the others have agreed to
graphically violent, or profane subject matter.
In other words . . .
When you have an event or situation that may result in permanent, significant, or
irrevocable changes to another player's character or intellectual property, you must either get consent
IN ADVANCE for such a change, or you must present such a change as an OPTION in a
scene and allow the player to decide their own character's fate. You may NOT force
such changes upon another character without their advance knowledge and consent.
When you encounter a character with a story problem, do not force the solution to
that problem upon the character. That also covers presenting a solution that the
character is, for all intents and purposes, forced to take to maintain the fictional
Example of Bad RP: Kellen Heller is a blind superheroine lounging around in the Sentinel
headquarters. Anne Sullivan, a fellow super and a healer, enters and takes pity on
Heller's condition. She activates her healing powers and presto! Heller's sight is
Another Example of Bad RP: LoserBoy is dying of cancer. His story is about the
heroic struggle of a man fighting crime even though he is doomed to die soon.
Deus Ex Macchio, another healer, offers to cure his cancer "if he wants." Even
though Macchio technically gave LoserBoy the option of accepting his help, in any
realistic setting, LoserBoy would be insane to NOT accept the help. So there's not
really a choice here. Macchio just "solved" a character flaw and made a major
change to the core of LoserBoy's concept.
When you're planning a long event, don't "rope" others into the event with clever
but inescapable hooks. Make sure--out of character--that other players are aware
you're planning on a long event and give them the ability to opt out IN CHARACTER.
Example of Bad RP: Siren is listening on the communications channel and hears a
full roster of characters chatting in-character. Seeing an opportunity to grab a
lot of people for her event, she suddenly announces in-character, "Hey! Sentinels!
A truckload of cute orphans has been rigged with explosives in the middle of the
RenCen and is going to go off in twenty minutes unless we intervene!" It's very
hard to imagine any character would find a reason to avoid responding, even if the
player does not wish to engage in an event at that time. Siren has essentially
"forced" the players to either participate or have their characters react
The last aspect of consent is the most important. If you are planning to run an
event or scene that contains graphically violent, or profane material, you MUST
secure consent from ALL participants in advance. You may NOT begin a scene of this
nature and wait for someone to object. Consent means agreement IN ADVANCE.
If all of this is too confusing, and you are not sure if something you're about to
do requires consent in advance, ASK THE PLAYERS BEFOREHAND. There is nothing wrong
with letting people know that the upcoming scene will have Graphic violence or Profane
subject matter in it (for example) even if the content is mild and no one would think of objecting.
Remember that there are real human people behind the characters. Real human people
deserve your respect, and that respect means securing consent.
Hi! Im trying to apply and a while ago i did with a power ranger but found another group on her, but i really want to join on my character Neon! I cant get in contact with Rune or anyone. Please close my app so I can reapply on another! Thanks!!!